/*
 * Copyright (c) 2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core/components/toggle/toggle_element.h"

namespace OHOS::Ace {

void ToggleElement::Update()
{
    RenderElement::Update();
    toggle_ = AceType::DynamicCast<RenderToggle>(renderNode_);
}

void ToggleElement::OnFocus()
{
    if (!toggle_) {
        return;
    }
    toggle_->UpdateFocusAnimation();
    toggle_->ChangeStatus(RenderStatus::FOCUS);
}

void ToggleElement::OnBlur()
{
    if (!toggle_) {
        return;
    }
    toggle_->ChangeStatus(RenderStatus::BLUR);
    auto context = context_.Upgrade();
    if (!context) {
        return;
    }
    context->CancelFocusAnimation();
    context->CancelShadow();
}

} // namespace OHOS::Ace